Description
Skull Scavenger is an unforgiving twin-stick Extraction Looter Shooter where you are a soul trying to get out of hell. Collect loot and Escape back to your refuge before your skull is shattered or lose everything!

Best With Headphones

Download the game if you have any performance issues!


WISHLIST ON STEAM
We intend to gather the feedback from this version of the game and make a fuller version of this game to release it on steam in the future. Every wishlist helps support us in our en-devour to improve the game!

Controls
Shoot: Left Click
Move:  WASD
Reload: R
Invetory: Tab
Map : M

Goal
Destroy hearts to get weapons and soul gems that make you more powerful.
Hunt snails to get treasure.
Once you have collected some loot follow the compass or use the map to find the exit portal back to your refuge.
Sell items at the shop to get hellfire and unlock the other levels.
Complete the final level to beat the demo!

Created By Evil Villain Games
Website

Tiny Mass Games
This game was made as part of Tiny Mass Games! We made this game in 3 months with a team of 2 along side several other developers that were also creating games in the same time period.
Check out other Tiny Mass Games

StatusReleased
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(21 total ratings)
AuthorEvil Villain Games
GenreAction, Role Playing, Shooter, Survival
Made withUnity, Blender
Tags3D, Bullet Hell, Creepy, extraction, Horror, Perma Death, Twin Stick Shooter
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

Skull Scavenger Linux 0.7.0.zip 113 MB
Skull Scavenger MAC 0.7.0.zip 111 MB
Skull Scavenger Windows 0.7.0.zip 114 MB

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit) (+2)

Finished it for the first time :-) Playing a lot more careful really pays off. Also wishlisted! Do you appreciate bug reports? Ideally on Discord for instance?

Got one for you: When you move around Synergy gems sometimes the yellow highlighting becomes broken, I think when the affected spots are outside of the 3x3 area. When you move them on a spot where they all fit it is fixed again.

Also, when I started the Hellish level I couldn't fire. Instant panic attack as you can imagine ;-) Opening and closing the map fixed it, luckily.

Glad you were able to finish it!

Yeah those are good catches. There's something wrong with reloading and extra clip size that causes that unable to fire bug right now.

Here's our official discord if you want to report those or anything else
https://discord.gg/rfZVsP9v8S

(+1)

Cool game and concept, the movement felt clunky at the beginning but when I got used to it, I had fun with it. My only problem is that the view distance is barely enough to see incoming walls, especially when accelerating, so it's not easy to speed around without crashing into walls.

What I'd like to see is a better tutorial, as pretty much nothing is explained. Inventory system is not explained, there's no comparison between equipped and hovered items, and the UI isn't explained either, I spent an entire level without realizing there was an ammo count. It was obvious after I saw it, but a tutorial would have been much better. I didn't understand why I couldn't pick up stuff 'cause when the first level ends, items are added to a large inventory automatically, but in game, they go into the backpack. Still obvious, but not before taking the extra time to manually check those details.

Also, the game should be paused during the tutorial screens, as I had to skip them to not die to the enemy at the spawn, which then led me into wandering around thinking that I had to pick up an item for the portal, 'cause I didn't realize that I had to stand for a while before it activated and I didn't have the time to read anything.

Regardless, I had a ton of fun and I hope my feedback helps you! Best of luck, looking forward to seeing it on Steam :D

(+1)

Yeah that feedback is definitely helpful,  We'll be cleaning up a lot of that stuff in the coming months! Thanks for playing! 

(1 edit) (+1)

NOOOOO what the f*ck?? I'm missing pretty much all of my stuff except the one in the Safe Container and my Stash!!! Is that because I started a level last time and then had to stop the game??  I had such a good weapon :-(

Even lost my backpack ...

(+1)(-1)

Ahhh yeah... We will try and put a more clear warning for that in the full game. It's tricky because we also don't want people to be able to quit mid run to save scum and cheat death.

(+1)

Yeah, I understand the logic, I was just cranky and frustrated yesterday :-) Also died two times after that, losing a lot of good stuff as well. Did get me fed up with the game (for that evening), but that's where the 'unforgiving' part kicks in. I just should've just been smarter and also maintain a good loadout in my stash instead of selling everything :-) 

(+1)

Still like it! Played a few times and it gets better and better. It's interesting. It feels a bit like an early-stage game, don't know exactly why, but it does have me hooked. I think the progression and cave generation does it. And of course, the out-of-standard movement and concept.

One gripe I have (with multiple games btw): I play on 3440x1440 and many games don't take that into account when going fullscreen, the top and bottom fall off.

(+1)

Thanks! Yes it's definitely still a bit early, the full version on steam should be more polished and have more content. Extra content should also hopefully make the map generation more interesting. Well also try and remember the wide screen support for that!

(+2)

really cool and fun game, i loved it.

Great to hear! Thanks so much for playing and commenting it means a lot to us!

(+1)

What a cool game! I sucked at it, so I died a lot on the first stage Lol, not the type of game I play on the daily basis so that didn't help but overall, pretty good. Made a video on it.

(+1)

Glad you liked it! Thanks so much for checking it out and making a video. I think you actually did pretty well, most people find it pretty difficult.

Also thanks for finding that bug! We will fix that in the next patch. It has to do with having the map open when you exit the level.

(+1)

great game! very fun gameplay loop, i didnt immediately understand the goal of the game, i think a more in depth tutorial would be beneficial or posting some instructions in the description but great concept overall!

Thanks! Really happy to hear you liked it! Good point! I've update the description to explain a bit more of the controls and the goal of the game.

(+2)

Just made a video on this game! It's surprisingly addicting lol. Definitely looking forward to more updates/content for this beauty 👏 

(+4)

That was fast-paced! Great looks, and it was fun trying to navigate the twisty passageways. Keep up the good work!

Thanks for playing and posting the video!

If you're on a laptop by the way the performance can sometimes be bad in the web player, due to the computer using the wrong GPU. Downloading the game should help with that.

(+1)
Look at all this loot, isn't it neat? Wouldn't you say my collection is complete? 

Woah! That's a lot of Rares! Looks organized too!

(+3)

Cool Game!

Skull Scavanger Gameplay

(+1)

Glad you liked it! Thanks for the video it really helps us out! :)

(+3)

I was up for some skullduggery!!   good job guys! 

(+1)

Hahahah good! Glad you enjoyed the skull sliding! :)

(+2)

So much fun!! Congrats on the launch! https://youtu.be/kAidohiMFKo

(+1)

Thank you! :)

(+1)

I see the healthbar and the inventory pop-in, but the rest of the display is flat black.  In the console I see these error messages repeat:  "RenderingCommandBuffer: shader Hidden/PostProcessing/Lut2DBaker: invalid pass index 2 in DrawMesh" and "warning: 2 FS.syncfs operations in flight at once, probably just doing extra work"

(+1)

Hmmm that's unfortunate. Was this in the Web Build?
I'd recommend trying the download build if so. Web builds can have some strange issues we don't have a ton of control over.

Thanks for reporting that though I'll look into it!